Display Name = "Snow Cave Peaks"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 394, 39, 1, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 394, 39, 1, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 394, 39, 1, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 2, 1, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 2, 1, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 2, 1, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([241, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1322, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([2314, 2314, 0])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>So cold... I'm exhausted..."])
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 2, 0, 2])
      ShowText(["\\n<Rami>I don't want to walk anymooore!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>There's a village of Polar Bear Girls just ahead. They don't seem hostile towards us."])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>They might let us rest."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>There is a village of Polar Bear Girls just ahead. They do not appear hostile towards us."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>Let us take a short rest."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Oh, so many polar bearys...♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
      ShowText(["\\n<Heinrich>Even so...\nDefeating angels pains my heart."])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>You expect me to believe...\nOops, that's still in your future."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>So, is the job change item in this village...?\nLet's talk to the one in charge here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>So, is the job change item in this village...?\nLet's talk to the one in charge here."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>So, is the job change item in this village...?\nLet's talk to the one in charge here."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Is the Psycho Shard really in this village...?\nLet's talk to the one in charge here..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Which one of these girls is running this place...?"])
    ConditionalBranch([0, 4, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Perhaps it's that polar bear girl in front of the cabin. She looks more important for some reason."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>Perhaps it's that polar bear girl in front of the cabin. She looks more important for some reason."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>Perhaps it's that polar bear girl in front of the cabin. She looks more important for some reason."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Perhaps it's that polar bear girl in front of the cabin. She comes across as somehow more important than the others."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Then let's go talk to her."])
    ControlVariables([1096, 1096, 0, 0, 5])
    Empty([])

  Page 3
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑: Snow Cave - Descent"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↓: Snow Cave - Ascent"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>............"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 2, 0, 2])
    ShowText(["\\n<Heinrich>S-sorry..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Come again..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["34"])
    ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
    ShowText(["\\n<Micaela-chan>Goodbye!"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Let's play again..."])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>See ya!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Press... Press..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Polar Bear Girl is building a snowman..."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*pat-pat*... *pat-pat*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Polar Bear Girl is building a snowman..."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Catching fish..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Lime>I can catch fish too! ♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([1, 1096, 0, 5, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
        ShowText(["\\n<Polar Bear Girl>Is something the matter...?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Luka and the others explain to her that they're looking for a job change item..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>If you mean that jewel, we left it in the storehouse.\nHowever, it's a treasure to all of us, so we cannot give it to you..."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Well, it is a valuable item after all.\nThey can't just simply give it away for no reason."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>Well, it is a valuable item after all.\nThey can't just simply give it away for no reason."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>Well, it is a valuable item after all.\nThey can't just simply give it away for no reason."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>As I thought, it appears they won't part with it so easily..."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I owe you for helping the angels, so it would be very improper for us to take it by force..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 2316, 0])
        ControlSwitches([31, 31, 0])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
        ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
        ShowText(["\\n<Polar Bear Girl>You're the people who helped me...\nThank you so much..."])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>You...you're that lost polar bear from before, aren't you?"])
        SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
        ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
        ShowText(["\\n<Polar Bear Girl>In return, let me help you too.\nHold on a moment, let me get something..."])
        FadeoutScreen([])
        ControlSwitches([31, 31, 1])
        Wait([60])
        FadeinScreen([])
        ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
        ShowText(["\\n<Polar Bear Girl>This is what you wanted, right?\nHere... You can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([661, 0, 0, 1])
        ConditionalBranch([0, 4, 0])
          ConditionalBranch([0, 1005, 0])
            ShowTextAttributes(["alice_fc5", 1, 0, 2])
            ShowText(["\\n<Alice>All right! Now we can change to the Psycho Soldier job!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1006, 0])
            ShowTextAttributes(["alice_fc1", 1, 0, 2])
            ShowText(["\\n<Alice>All right! Now we can change to the Psycho Soldier job!"])
            Empty([])
          BranchEnd([])
          ConditionalBranch([0, 1007, 0])
            ShowTextAttributes(["alice_fc7", 1, 0, 2])
            ShowText(["\\n<Alice>All right! Now we can change to the Psycho Soldier job!"])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 5, 0])
          ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
          ShowText(["\\n<Ilias>We've done it, now we can change to the Psycho Soldier job."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["With that, we've obtained the job change item we were looking for. I'm certain it will be of great help to us..."])
        ControlVariables([1096, 1096, 0, 0, 6])
        ExitEventProcessing([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["We can't just take it from them by force.\nSo what can we do...?"])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>Hey, you got a moment...?"])
        ConditionalBranch([4, 540, 0])
          Empty([])
        Else([])
          ShowTextAttributes(["ruka_fc1", 0, 0, 2])
          ShowText(["\\n<Luka>Huh? I hear a voice coming from inside the Pocket Castle..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>I happened by chance to hear a rumor from sailors about a polar bear girl drifting around on an ice floe..."])
        ShowTextAttributes(["amira_fc1", 0, 0, 2])
        ShowText(["\\n<Amira>If you were to rescue that polar bear girl, you might be able to make favorable progress in your negotiations."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>I see...\nLet's search for that drifting polar bear girl."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Even if this has nothing to do with the job change item, we can't simply ignore this. Let's go rescue that polar bear girl who's drifting on the ice floe."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Inside cabin, warm..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Do you want to rest inside the cabin?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Hello..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>Hellooo! ♪"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>Ufufu, hello.\nSay hello, Beary..."])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>Yo! It's cold again today!"])
    ExitEventProcessing([])
    Label(["538"])
    ShowTextAttributes(["heinrich_fc1", 1, 0, 2])
    ShowText(["\\n<Heinrich>Ah, hello.\nYou're very polite polar bears."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Bully...?"])
    ShowChoices([["Don't bully", "Bully"], 0])
    When([0, "Don't bully"])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Phew..."])
      Empty([])

    When([1, "Bully"])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>*trembles*..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Shake..."])
    ConditionalBranch([2, "A", 1])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>I shake and fruit falls...\n...Give."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ControlSelfSwitch(["A", 0])
      ChangeItems([301, 0, 0, 3])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Shake..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Don't bully..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Is there anyone who could bully an advanced-class beast monster...?"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Polar Bear Girls are beasts that are on par with Behemoths in terms of ability... Despite that, why is she so cowardly?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Sleepy..."])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Ugaaa."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["68"])
    ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
    ShowText(["\\n<Papi>Ugaa!"])
    ExitEventProcessing([])
    Label(["154"])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa>Gaa..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Angel? Friend..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>Angels, friends with beasts...?\nThough Cupid seems to have a weakness for fluffy things."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Cold..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 0, 0, 2])
    ShowText(["\\n<Salamander>Want to warm up with my body...?"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Cozy..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>...Your fur is getting charred."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>Even though she's a polar bear, she's bothered by cold... How strange."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*pat-pat*... *pat-pat*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Polar Bear Girl is building a snowman..."])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*pat-pat*... *pat-pat*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Polar Bear Girl is building a snowman..."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Inside pot, secret treasure..."])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 2, 1, 2, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 395, 2, 1, 2, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The lost Polar Bear Girl arrives at the Polar Bear Village!"])
    Wait([30])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 396, 30, 34, 8, 2])
    FadeinScreen([])
    Wait([30])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Friend♪"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Thanks, give..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([32, 0, 0, 3])
    ChangeItems([57, 0, 0, 2])
    ChangeItems([301, 0, 0, 3])
    ChangeItems([322, 0, 0, 3])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Goodbye...♪"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ControlSwitches([2316, 2316, 0])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>All's well that ends well♪"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>Jeez, taking up so much of our time...\nGetting lost like that when she's a veteran monster."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>I think this sort of thing is good once in a while.\nIt is hard when one is separated from their friends."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But she's all right now.\nIn that case, let's continue our journey!"])
    Script(["gain_medal(2110)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>*pat-pat*... *pat-pat*..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Polar Bear Girl is building a snowman..."])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>This girl...\nShe's the polar bear that got lost."])
    ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Thank you, for helping me..."])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Polar Bear paw pad shop.\nSquish paw pad for 2G...?"])
    ShowChoices([["Squish", "Don't squish"], 2])
    When([0, "Squish"])
      ChangeGold([1, 0, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luka's party is allowed to squish her paw pad..."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
        ShowText(["\\n<Alicetroemeria>Ufufu, it really is squishy...\nThis paw pad is very wonderful...♪"])
        ShowTextAttributes(["alice_fc5", 7, 0, 2])
        ShowText(["\\n<Alice>*Squish* *Squish*...\nThis could become a habit♪"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ConditionalBranch([1, 1077, 0, 2, 1])
          ShowTextAttributes(["micaelac_fc1", 1, 0, 2])
          ShowText(["\\n<Micaela-chan>Squishy!"])
          ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
          ShowText(["\\n<Lucifina-chan>Squishy! Squishy!"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
        ShowText(["\\n<Ilias>This squishy feeling is wonderful...\nI shall create a paw-padded angel once I regain my power."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["shirokuma_fc1", 1, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Come again...♪"])
      ExitEventProcessing([])
      Empty([])

    When([1, "Don't squish"])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>But it's soft..."])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Want to leave the cave...?"])
    ShowChoices([["Take me outside", "No thanks"], 2])
    When([0, "Take me outside"])
      ControlSwitches([100, 100, 1])
      TransferPlayer([0, 2, 90, 153, 2, 0])
      Empty([])

    When([1, "No thanks"])
      Empty([])

    ChoicesEnd([])
    Empty([])
